Partner, Chief Game Developer
Tobias is a very experienced, versatile and creative gameplay programmer. Besides this, he’s also a 3d animator, a musician, a fine artist and a very decent carpenter.
Tel.: +45 22 86 04 98
Peter used to be the CEO. Now he’s a Creative Director, usability- and interface design guy, with years of creative management experience from a Flash games studio he co-founded in 2000.
Tel.: +45 42 42 45 27
Brian was a technical swiss army knife, who worked on web development, AAA games, middleware, web games and indie games. Now he just uses Excel and says “synergy” a lot, the poor sod.
Tel.: +45 28 11 29 23
Kristian is a classical animator with a broad set of skills and experience from feature films, TV-series and games. Kristian joined STF in October 2011.
Producer & Studio Manager
Anna is our producer, our pervasive organizing influence, making the machinery run smoothly, the people happy and Space Time Foam a great place to be.
Tel.: +45 42 42 45 37
Tommy is a seasoned web game developer with years of experience building games for fun and big-shot clients. We have worked together since the 90′s.
Lead Software Developer
Stephanie is a versatile software developer and -designer with a wide range of experience from payment systems to console games.
Julian is an experienced web game developer with a knack for project management and the well-being of his colleagues.
Thomas started as an intern in 2010, but he quickly proved to be a very versatile 3d, 2.5d and 2d graphics guy that we find it hard to live without.
Sebastian started as a IT support trainee, at which he had talent. It soon showed however, that he was much better at building games in Unity3D, so he quit school to build games.
Senior Awesomeness Dispenser
Tomas holds 200 years of experience in the fields of 3d animation, drawing, painting, programming and game design. He has worked with all kinds of clients and has built a truckload of games over the years.
Mads is an animator with both 2d and 3d skills and experience from TV commercials and AAA games. Mads’ pixelated goodness got attention when he imagined ‘Moon’ as a point-&-click adventure.
Senior Software Developer
André used to be a ski instructor. He later worked with robots at Dept. of Computer Science, and became a game developer in the triple A industry. Before joining STF André worked as a developer at Issuu.
Martin holds a M.Sc. in games from ITU in Copenhagen. He “speaks” Unity, C++ and more, and is a technology and metrics aficionado. He’s been with STF since November 2012.
Torben has a background in Borland Pascal programming, a formal education as an animator, and years of experience with 3d modeling, animation, design and compositing. So he’ll get things done.
Lina has studied Media Technology and Engineering and has been working with 3d visualization tools and technology, graphic pipelines, shader programming and fine vegan cakes for years.
Martin holds a M.Sc. in Media Technology and Games from ITU and has racked up years of experience developing web sites, backend systems, Flash applications and exploring technologies.
Simon is studying hard to become a journalist. The rest of the time he serves as first class Runner and flight attendant for the entire studio, spreading good vibes, and making sure we eat.
Henrik has been doing artwork for a lifetime. Once with pencil for animated feature films, later in 3d and 2d for tripple A games. Before joining STF Henrik worked 11 years at IO Interactive.
Casper draws monsters and he’s good at it. He has experience from several animated feature films and TV-series where he has developed storyboards, layouts and character designs.